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Grinding gears with JavaMonkeyEngine 3
For the last five or six days I’ve been working very diligently to build a simple 3D isometric terrain rendering engine using JavaMonkeyEngine 3 (JME3). I was delighted when, by the end of the first night I had assembled the necessary geometries for my surface tiles and textured them. By the end of the second night I’d forced the camera into a parallel projection mode and positioned...
Measurement and Software
I spent a few days this week dusting off old software projects and touching my roots, as it were. It’s interesting to go back and see the work that I was doing before I started graduate school, with a radically different perspective. One of the projects I’m most proud of is CORM, a commercial object-relational model that essentially implemented the enterprise archetype patterns of...